Telescopic to microscopic: shifting a cyberpunk perspective from the very big to the very small

The last game I shipped was Spinnortality, a cyberpunk management sim where you try to take over the world. The thing you stared at most was a globe, which changed colour as you took over more countries. The game I’m currently working on is Silicon Dreams, a cyberpunk conversation sim where you learn about people. [...]

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Why cyberpunk?

I’m Jamie, and every commercial game I’ve made has been cyberpunk. Do I… have a problem? "We've been waiting for you..." I’m being facetious. I’ve only released one fully commercial game, Spinnortality, and I’m making another one, Silicon Dreams. They’re both set in different cyberpunk worlds. I don’t need to check into cyberpunk rehab yet [...]

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A Silicon Dream in a Meat Brain

Let’s talk about the inspirations behind Silicon Dreams. What do androids mean to you? Blade Runner is a really good science fiction movie from 1982 about androids, and whether they should be recognised as humans. It’s had a big impact on Silicon Dreams: the basic idea of interrogating an android was ripped straight from one [...]

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