Followers, fans, and fellow cyberpunks, it’s finally here! We can finally announce the launch date for Silicon Dreams – and it’s less than two weeks away!
Silicon Dreams is launching on April 20th!
It’ll be available through Steam for Windows, Mac and Linux. Here’s a brand new trailer to prove it!
Or, here’s a longer gameplay video if that’s more your speed.
If you’d like to be notified the second it’s out, or if you’re catching up on your emails and it’s already April 20th (we’ve all been there!), you can wishlist or buy it here.
Why no Itch.io support? I’d love to get the game on itch.io but it’s fairly large and I’m not sure if it’ll fit within the upload size limits! I’m going to try and find a way around their 1GB limit but I can’t promise anything. So – I’ll try, and we’ll see!
So what’s this game, again?
We hope this game will be different from anything you’ve played before: part conversation sim, part detective game, with an emotion mechanic that affects the course of the entire conversation.
In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing, an interrogation-model android becomes caught between big tech and a brewing revolution. Players can intimidate, manipulate, betray or befriend; they can aid the insurgents or bring about their downfall. They can adhere to their strict programming – or succumb to deviant emotion. Silicon Dreams is a Papers, Please style bureaucratic thriller with a Blade Running soul.
Speak, or forever hold your peace:
Carefully control the flow of information. Decide what to reveal, and when, and to whom.
Facts vs feelings:
Monitor interviewees’ emotions in real-time – joy, sadness, anger, disgust, shock, and fear. Use this data to plan a strategy & draw conclusions.
Live and let die:
Choose to spare deviant androids, or condemn them and secure your own survival within the corporation.
Branching paths:
Move through a vast web of dialogue options and experience multiple endings depending on the path you choose.
You’ll interrogate 11 unique characters, each with a complex story and simulated emotional profile. Carefully maneuver the interrogation, pursue lines of questioning, decide which secrets to conceal, and seal each android’s fate. If you’re not careful, Kronos will grow impatient and put you in the interrogation chair.
We can’t wait – but we need your help!
This game’s a labour of love and we’re thrilled we’re close to sharing it with you all! We’re only two developers, though, so we have a pretty limited reach. If you’d like to help it succeed out there in the harsh indie game hinterlands, any social media help you can muster on twitter, facebook or instagram would be really, truly appreciated. If you haven’t already, a wishlist on Steam can be a big help: it tells the Steam gods that our game is worth highlighting on launch day.
Thanks for all your support, and wish us luck!