I have a big announcement: Duskpunk is available now on PS5 and Nintendo Switch!
All players, across every version, will also get 2 new sidequests, a main quest that doesn’t railroad you so much, and controller support! (I recommend starting a new game to see the new content, otherwise they won’t work properly.)

This is super exciting! I’ve never released on console before, so this is a big watershed moment. And the whole process, which is famously tricky and full of pitfalls, was made so, so much easier thanks to the tireless work of Rarebyte, an excellent Viennese studio who were able to handle all the porting for me and really tightened up the codebase.
I’m also really glad I finally put controller support in the game! Sorry to everyone who had to wait; it was a bit of a challenge to implement (so many different types of interface) and once Rarebyte started work I didn’t want to mess with the codebase in case I caused a merge conflict. But it’s now done, and playable, and I really like the feel of the gamepad controls! They also work super nicely on Steamdeck, which should now have a great, official control layout.

So if you’ve been holding back from buying the game on Steam, or you just really want to play it on the couch, now’s your chance! It would be amazing if you could tell your friends, and leave positive reviews: in a grueling industry where discoverability is the highest barrier, those are honestly the two most impactful things you can do to help this tiny indie dev!
One last thing: we were meant to be launching on GOG today, but there was a mix-up with the timing, so that’ll be delayed a few days! The game builds are all tested, it’s just about getting the store page set up, but we’re thiiiiis close! Sorry for the slight delay though.

So, to anyone taking this opportunity to step into the world of Duskpunk, welcome to Dredgeport!
Discover more from Clockwork Bird
Subscribe to get the latest posts sent to your email.
